![]() The tree would try growing leaves underground, and drink nutrients through that branch, since it now thinks the roots are branches, and that one branch is the roots. For example your booster attaches to the capsule, so the capsule is the parent part and the booster is the child. You can also use this to add new parts to an existing ship, as long as you are OK with having the AGU as an adapter. Every part in KSP has a parent part to which it is attached (except for the part you start with, the root). You can use this to transfer resources or gain control of an uncontrolled vessel. If I had a real tree that I could use Change Root on, I would first select the roots, then a branch. The welding mod combines multiple parts that are on the same parent into one part. It does not move the parts physically, only re-arranges how the program tracks which parts belong to which other parts, up to the root. The first child is then parented to the new root. 'Its all about resource utilization and having various. The focus will be rocketry, especially when it comes to colonies. When you use the Change Root tool, you first select the part you want to be the first child, then the part you want to be the new root. Kerbal Space Program 2 wont change that as it pushes deeper into space. Only that part's nodes will be available to attach to the main assembly, no matter what other nodes are available on the children of that parent.(a little-off topic, but good to know) When you save sub-assemblies, that parent that you pulled off is the root of the sub-assembly, and is where that sub-assembly will attach to another main assembly. The part you grabbed on to and pulled off, that all the other parts are still connected to, and so also come off, is the parent of that sub-assembly, and is like the root for those detached parts. Based on the roadmap visual, it seems like the plan is to add new content in stages, with the science tree possibly planned as the next update in line. ![]() However, we can make an educated guess based on a few factors. If you take a part that has children off of the main assembly, then this is a sub-assembly. Kerbal Space Program 2s Early Access roadmap is notably short of exact rollout dates for upcoming features right now. Parts are divided into several categories, each with their own icon. As you place more parts, more branches are made connecting children to children to children and finally to the root. Explore Wiki Content Community in: Squad Parts Edit Parts are the objects, items and functions that the player uses to build their craft with. The third is either the second child of the root, or a child of the first child. If you have three parts, the first part you place is the root, and the second is the first child of the root. Each part placed is a child of the root, or a child of one of the children of the root. It's like the grandpa in a big family tree of parts. The root part is the parent of all the other parts.
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